Herbs
The first ingredient of a potion is the herb. Herbs are obtained from drops by killing monsters. The best
monsters to kill are shown below, although a lot of other monsters also drop herbs at a lower rate. Search our monsters database
here for more information.
| Monsters to kill for Herbs |
| Picture |
Name & Locations |
 |
Chaos Druids (level 13)
- Wilderness half of Edgeville Dungeon
- Members Dungeon
- NW Ardougne Tower
- Agility Dungeon
|
 |
Chaos Druid Warriors (level 37)
|
 |
Skeletons (level 45)
- Crandor Island Dungeon
- Temple of Ikov
- Wilderness half of Edgeville Dungeon
- Agility Dungeon
|
When you get a herb as a drop it will be called an 'unidentified herb'. You must first identify
it by clicking on it while it is in your inventory. Certain herbs need certain levels to identify before you can 'use' them
with a potion to make a half-complete potion. The table shows the levels needed to identify all the herbs:
| Identifying Herbs |
| Picture |
Herb name |
Level to identify |
Exp gained |
 |
Guam Leaf |
3 |
2.5 |
 |
Marrentill |
5 |
3.75 |
 |
Tarromin |
10 |
5 |
|
Harralander |
20 |
6 |
|
Ranarr Weed |
25 |
8 |
 |
Irit Leaf |
40 |
9 |
|
Avantoe |
48 |
10 |
|
Kwuarm |
54 |
11.25 |
|
Cadantine |
65 |
12.5 |
|
Lantadyme |
67 |
13 |
|
Dwarf Weed |
70 |
13.75 |
|
Torstol |
76 |
15 |
Torstol can only be opened by unlocking the Sinister chest in the Agility Dungeon. To do this you
will need the Sinister Key which is a semi-rare drop from Salarin the twisted. He is a monster right at the end of the Agility
Dungeon who can only be killed my Strike spells which hit unusually hard against him. You will need 67 agility to access the
area he is located in, or you can buy the key. The chest is in a part of the dungeon that requires 49 agility to access. Secondary Ingredients
The second item you add to your half-complete potion is the secondary ingredient. When some ingredients are
preceeded with the prefix 'Ground', this means the must be ground with a Pestle & Mortar which can be brought at
the Herblore shop in Taverly. Where to obtain them and their details are all explained in the table:
 Pestle & Mortar
| Secondary Ingredients |
| Picture |
Ingredient name |
Where to find |
|
Eye of Newt |
Herblore shop in Taverly or in the Magic Emporium in Port Sarim. |
|
Ground Unicorn Horn |
Kill unicorns and crush their horns. Good spot is in the East of level 22 wilderness. |
|
Limpwurt Root |
Drop from Giants and Hobgoblins. |
|
Red Spider's Egg |
Red Spider Nests; at Karamja dungeon, Edgeville wilderness dungeon and Varrock Sewers, |
|
White Berries |
At the Red Dragon Isle around level 40 wilderness. |
|
Snape Grass |
At Hobgoblins west of the Crafting Guild. |
|
Ground Blue Dragon Scale |
In the middle of the Blue Dragons chamber in the Members dungeon. |
|
Wine of Zamarok |
At the Chaos Temple above Goblin village. Use the Telekinetic Grab spell because the evil monks will not
let you pick it up. |
|
Jangerberries |
On the Ogre Island just east of Yanille. You will need a rope to swing across (lvl 30 agility) unless you
use the Telekinetic Grab spell. |
Potions
Once you have your secondary ingredient - use it with your half-complete potion to complete the potion, now
its ready for use. All potions come with 3 doses except the Weapon Poison which comes with only 1. Free players can make
a 4 dose regular strength potion by paying the Apothecary in Varrock 5gp to mix a Limpwurt root and a Red spider's egg. This
is the only potion free players can make or use. The table below shows the levels needed to make each potion, what is needed
to make it and it's effects.
- A useful tip is that when you have some potions with one or two doses left, you can use them with each other to fill one
and empty the other. This way, you have a full potion (can go upto 4 doses) that you can use as well as an empty vial that
you can recycle.
| Table of Potions |
| Level needed |
Potion |
Herb required |
Secondary Ingredient |
Exp gained |
Effect |
| 3 |
 Attack Potion |
Guam Leaf |
Eye of Newt |
25 |
+15% Attack |
| 5 |
Anti-Poison Potion |
Marrentill |
Ground Unicorn Horn |
37.5 |
Removes poison |
| 12 |
Strength Potion |
Tarromin |
Limpwurt Root |
50 |
+15% Strength |
| 22 |
Stats Restore Potion |
Harralander |
Red Spider's Egg |
62.5 |
Restores all stats to maximum level except hits & prayer. |
| 30 |
Defence Potion |
Ranarr Weed |
White Berries |
75 |
+15% Defence |
| 38 |
Restore Prayer Potion |
Ranarr Weed |
Snape Grass |
87.5 |
+21 Prayer |
| 45 |
Super Attack Potion |
Irit Leaf |
Eye of Newt |
100 |
+20% Attack |
| 48 |
Super Anti Poison Potion |
Irit Leaf |
Ground Unicorn Horn |
107.5 |
Removes, and gives temporary immunity against, poison. |
| 50 |
Fishing Potion |
Avantoe |
Snape Grass |
112.5 |
+3 fishing |
| 55 |
Super Strength Potion |
Kwuarm |
Limpwurt Root |
125 |
+20% Strength |
| 60 |
Weapon Poison Potion |
Kwuarm |
Ground Blue Dragon Scale |
137.5 |
Poisons all ranged ammo & daggers and spears. |
| 66 |
Super Defence Potion |
Cadantine |
White Berries |
150 |
+20% Defence |
| 69 |
Anti-Fire Breath Potion |
Lantadyme |
Ground Blue Dragon Scale |
157.5 |
Full protection from Dragons' fire breath with anti-dragon shield. |
| 72 |
 Ranging Potion |
 Dwarf Weed |
 Wine of Zamarok |
162.5 |
+15% ranged |
| 78 |
 Zamarok Potion |
 Torstol |
 Jangerberries |
175 |
-10% Hits -10% Defence +15% Strength +20% Attack |
Note: The percentage increases in your combat stats by their aprropriate potion is only
temporary and the percentage figures are only approximations.
Poison
You can get poisoned from poisonous monsters or from other people with poisoned weapons; so drinking the
anti-poison potion or the super anti-poison potion is where these come useful. You are also cured of poison after a while
as it wears off, or instantly when you die and respawn in Lumbridge. Using the weapon poison potion - you can poison 10
arrows or throwing knives knives or throwing axes or javelins or darts. You can also poison 1 spear or dagger which will stay
poisoned thereafter. Poisoned weapons will have green tips and have a (p) after their name. You only get 1 dose with
the Weapon Poison instead of the usual 3.
 Dragon Dagger (p)
Trading
Herblorists make their living be selling their valuable 'Pots' to hungry blood thirsty PKers or duellers.
These fighters will drink potions which increase their combat stats and use thier effects to get the upperhand against their
opponent so they are always on the look out for buying pots. They usually buy Super attack, Super strength and Super defence
potions which is often shortened to a 'Super Set'. Rangers will also purchase ranged pots. Dragon and Demon slayers will buy
prayer and anti-firebreath pots off you so they can keep on paralyzing (from melee) the Dragon or Demon while they slay it.
Money can be made by selling to Herblorists. If they have the cash, they will be willing to pay for vials,
water filled vials, unidentified and identified herbs. Secondary ingredients are also purchased. This is all done in their
effort to save time doing these tedious tasks temselves and getting more exp faster. |